Architecture & materiality

Book:

Wiberg, M. (2011) Interactive Textures for Architecture and Landscaping – Digital Elements and Technologies, Engineering Science Reference, USA.

Editorial review:
“Interactive architecture is already a reality and an emerging phenomenon that will soon be part of our everyday environments. Interactive Textures for Architecture and Landscaping: Digital Elements and Technologies provides a concise theoretical foundation valuable for anyone interested in understanding the potential and impact of interactive architecture. This work is of great value for professionals including interaction designers, architects, artists, and for researchers in related disciplines and also serves as an intellectual point of reference for anyone interested in the ongoing digitalization of our built environment, our culture, and our society.”


About this research theme

In my research focused on Interactive Architecture & computational materiality I seek to combine current strands of thinking from areas such as interaction design, classical architecture and philosophy as to enrich our understanding of how we might expand our scope of interactional thinking where computational substrates streches across physical and digital materials, thus creating new dynamic forms. In this undertaking, my research is focused on compositional thinking with historical roots in both systems theory as well as modern design thinking.

This research is conducted both in close collaboration with ass. prof. Erica Robles, NYU, and also in close collaboration with the new 5-year research programme “Media Places” founded by the Wallenberg foundation and lead by Patrik Svensson at HumLab, UmU.

Over the years this research theme has resulted in a number of publications including e.g:

Robles, E. & Wiberg, M. (2011) From materials to materiality, ACM Interactions, Jan+Feb Issue, Forthcoming, accepted for publication.

Wiberg, M. (2011) Interactive Textures for Architecture and Landscaping – Digital Elements and Technologies, Engineering Science Reference, USA.

Wiberg, M. & Robles, E., (2010). Computational compositions: Aesthetics, materials, and interaction design. International Journal of Design, 4(2), 65 – 76.

Croon Fors, A. & Wiberg, M (2010) Digital Materiality as Imprints and Landmarks: The case of Northern Lights, International Review of Information Ethics, Vol 12, Special issue: ICT & The City.

Wiberg, M. (2010). Interactive Architecture as Digital Texturation – Transformed Public Spaces & New Material Integration. In J. Holmström, M. Wiberg & A. Lund (Eds.), Industrial informatics: Design, use and innovation. Hershey: IGI Global.

Robles, E., & Wiberg, M. (2010) Texturing the “material turn” in interaction design. In proceedings of TEI2011 – International Conference on Tangible and Embedded Interaction, ACM Press., p. 137-144.

Wiberg, M. (2009) Designing Interactive Architecture ­ – Lessons learned from a multi-professional approach to the design of an ambient computing environment, International Journal of Ambient Computing and Intelligence, Issue 1(3), 1-18, July-September 2009.

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